[{"id":3826,"link":"https:\/\/www.frogsinspace.at\/?p=3826","name":"general-note-regarding-this-website","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2015\/09\/cropped-Caveman_Looky.jpg","alt":""},"title":"General note regarding this website","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Dec 19, 2024","dateGMT":"2024-12-19 08:42:52","modifiedDate":"2024-12-19 10:05:48","modifiedDateGMT":"2024-12-19 09:05:48","commentCount":"0","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=1\" rel=\"category\">Uncategorized<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=1\" rel=\"category\">Uncategorized<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":16},"status":"publish","content":"If you\u2019re interested in my services, please don\u2019t be discouraged by the experimental nature of this site. Currently, it doesn\u2019t showcase references to my visual work. If that\u2019s what you\u2019re looking for, I encourage you to REACH OUT DIRECTLY . Please don\u2019t let the technical focus"},{"id":3566,"link":"https:\/\/www.frogsinspace.at\/?p=3566","name":"babylonjs-gltf-exporter-builds-for-3ds-max-2025-ready","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2024\/10\/babylon_Exporter.png","alt":""},"title":"BabylonJS\/Gltf Exporter builds for 3ds Max 2025 ready","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Oct 31, 2024","dateGMT":"2024-10-31 14:58:13","modifiedDate":"2024-12-03 15:12:31","modifiedDateGMT":"2024-12-03 14:12:31","commentCount":"0","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=24\" rel=\"category\">3ds Max Plugins<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=6\" rel=\"category\">Maxscript<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=24\" rel=\"category\">3ds Max Plugins<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=6\" rel=\"category\">Maxscript<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":35},"status":"publish","content":"Over the past two weeks, I\u2019ve worked hard to get the BabylonJS exporter plugins ready for 3ds Max 2025. This involved more effort than usually expected, as 3ds Max 2025 introduces an entirely new menu system API, with no backward compatibility. But the work is now"},{"id":3533,"link":"https:\/\/www.frogsinspace.at\/?p=3533","name":"ghosttrails-recompile-for-3ds-max-2025-available","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2024\/04\/trails_bgthin.png","alt":""},"title":"GhostTrails recompile for 3ds Max 2025 available...","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Apr 18, 2024","dateGMT":"2024-04-18 13:51:23","modifiedDate":"2024-12-03 14:18:34","modifiedDateGMT":"2024-12-03 13:18:34","commentCount":"0","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=24\" rel=\"category\">3ds Max Plugins<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=24\" rel=\"category\">3ds Max Plugins<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":51},"status":"publish","content":"I just completed some cleanup and compatibility work on the great GhostTrails plugin project for 3ds Max 2017 to 3ds Max 2025. Thanks to Andrew Reid 's generosity the source code for this plugin was published a couple of months ago on github. I took the"},{"id":3507,"link":"https:\/\/www.frogsinspace.at\/?p=3507","name":"ifc-importer-plugin-for-current-3ds-max-versions-available","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2023\/09\/IFCHouse_sliced_top.jpg","alt":""},"title":"IFC importer plugins for current 3ds Max versions available","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Sep 3, 2023","dateGMT":"2023-09-03 08:52:14","modifiedDate":"2024-12-03 14:18:34","modifiedDateGMT":"2024-12-03 13:18:34","commentCount":"0","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=24\" rel=\"category\">3ds Max Plugins<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=24\" rel=\"category\">3ds Max Plugins<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":48},"status":"publish","content":"Finally i completed new IFC importer builds for 3ds Max 2020 to 3ds Max 2024. The plugins are based on the IfcOpenshell codebase and again it was a bit of a hazzle until the compiler successfully spit out the binaries. The whole IfcOpenshell project is HUGE"},{"id":3454,"link":"https:\/\/www.frogsinspace.at\/?p=3454","name":"ifcmax-importer-plugins-for-3ds-max-2015-2022-available","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2021\/12\/ifcMax-1.jpg","alt":""},"title":"IfcMax importer plugins for 3ds Max 2015-2023 available","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Dec 22, 2021","dateGMT":"2021-12-22 20:42:08","modifiedDate":"2024-12-03 14:18:34","modifiedDateGMT":"2024-12-03 13:18:34","commentCount":"0","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=24\" rel=\"category\">3ds Max Plugins<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=24\" rel=\"category\">3ds Max Plugins<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":55},"status":"publish","content":"I just completed an afternoon session and built the IfcMax importer plugins for all recent 3ds Max versions. IfcMax is a 3ds Max importer able to import IFC file format ( *.ifc ). My builds are based on the current 0.6.0-rc version of the IfcOpenshell opensource"},{"id":3423,"link":"https:\/\/www.frogsinspace.at\/?p=3423","name":"rooma-webgl-test","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2021\/11\/RoomA_banner.png","alt":""},"title":"RoomA WebGL test","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Nov 7, 2021","dateGMT":"2021-11-07 14:38:08","modifiedDate":"2021-11-14 15:28:38","modifiedDateGMT":"2021-11-14 14:28:38","commentCount":"0","commentStatus":"closed","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=15\" rel=\"category\">Unity<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=26\" rel=\"category\">VR<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=15\" rel=\"category\">Unity<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=26\" rel=\"category\">VR<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":35},"status":"publish","content":"Here's a WebGL build of an old demo project i revived recently. A couple of weeks ago i started to migrate the project to a current Unity version and reboot the whole code part to be able to expand it to an interactive escape room style"},{"id":3402,"link":"https:\/\/www.frogsinspace.at\/?p=3402","name":"recompiles-of-mankua-plugins-for-3ds-max-available","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2021\/11\/Mankua_banner.png","alt":""},"title":"Recompiles of Mankua plugins for 3ds Max available","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Nov 7, 2021","dateGMT":"2021-11-07 09:49:56","modifiedDate":"2024-12-19 10:02:59","modifiedDateGMT":"2024-12-19 09:02:59","commentCount":"3","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=24\" rel=\"category\">3ds Max Plugins<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=24\" rel=\"category\">3ds Max Plugins<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":1,"sec":7},"status":"publish","content":"I just published updated and recompiled builds of the Mankua plugins package for recent 3ds Max versions on github. Those releases provide plugin builds for 3ds Max 2008 up to 3ds Max 2022. Please note: these are my own updated forks and builds of the Mankua"},{"id":3364,"link":"https:\/\/www.frogsinspace.at\/?p=3364","name":"jetman-tom-a-retro-remake-of-jetpac-by-ultimate-play-the-game","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2021\/11\/JetpacLoading_cropped.png","alt":""},"title":"Jetman Tom | A Retro Remake of Jetpac","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Nov 5, 2021","dateGMT":"2021-11-05 14:21:36","modifiedDate":"2024-12-13 12:43:02","modifiedDateGMT":"2024-12-13 11:43:02","commentCount":"0","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=15\" rel=\"category\">Unity<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=15\" rel=\"category\">Unity<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":29},"status":"publish","content":"Just put a fully playable Jetman Tom build online (WebGL ). This is my as-close-to-original-as-possible remake of Jetpac for the ZX Spectrum from 1983. The original was created by the Stamper Brothers and came with my ZX Spectrum when i finally was able to effort one"},{"id":3333,"link":"https:\/\/www.frogsinspace.at\/?p=3333","name":"hot4max-houdini-ocean-3ds-max-recompiles-for-3ds-max-2021-2022","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2021\/07\/hot4max.jpg","alt":""},"title":"HOT4Max recompiles for 3ds Max 2021\/2022 available...","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Jul 22, 2021","dateGMT":"2021-07-22 17:54:43","modifiedDate":"2024-12-03 14:18:34","modifiedDateGMT":"2024-12-03 13:18:34","commentCount":"0","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=24\" rel=\"category\">3ds Max Plugins<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=24\" rel=\"category\">3ds Max Plugins<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":28},"status":"publish","content":"Just published fresh recompiles of the great HOT4Max plugins on github. This release provides plugin builds for 3ds Max 2016 up to 3ds Max 2022.Feel free to head over to the download by following this link HOT4MAX release ( 3ds Max 2016 - 2022 ) @"},{"id":3312,"link":"https:\/\/www.frogsinspace.at\/?p=3312","name":"neighbours-back-from-hell-pc-xbox-ps-switch","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2021\/06\/Explosion.gif","alt":""},"title":"Neighbours back From Hell ( PC, Xbox, PS , Switch )","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Jun 20, 2021","dateGMT":"2021-06-20 08:28:03","modifiedDate":"2021-06-20 11:21:05","modifiedDateGMT":"2021-06-20 09:21:05","commentCount":"0","commentStatus":"closed","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=15\" rel=\"category\">Unity<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=15\" rel=\"category\">Unity<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":52},"status":"publish","content":"I was contracted beginning of 2019 to the end of 2020 to program the remake of this Jowood classic from 2003. Together with Mig Marn ( artwork ) and supported by Michael Paeck ( game console specific coding ), we achieved what i think is a"},{"id":3232,"link":"https:\/\/www.frogsinspace.at\/?p=3232","name":"mxseditor-v1-1-released-3ds-max-2018-2019-compatible-versions-added","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2012\/07\/mxseditor_screenshot_new.png","alt":""},"title":"MXSEditor plugin builds for 3ds Max 2018\/2019 released","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Sep 30, 2018","dateGMT":"2018-09-30 07:19:49","modifiedDate":"2024-12-03 14:18:34","modifiedDateGMT":"2024-12-03 13:18:34","commentCount":"1","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=24\" rel=\"category\">3ds Max Plugins<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=6\" rel=\"category\">Maxscript<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=24\" rel=\"category\">3ds Max Plugins<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=6\" rel=\"category\">Maxscript<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":21},"status":"publish","content":"Just a quick heads-up that i updated the MXSEditor plugin for the latest 3ds Max versions. Just download from the original download link For the inital release post containing all the documentation what this plugin is all about, simply head over to the original release post"},{"id":3194,"link":"https:\/\/www.frogsinspace.at\/?p=3194","name":"im-not-dead","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2017\/07\/VRHeadset.png","alt":""},"title":"I'm not dead ! But busy working on and in VR ...","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Jul 20, 2017","dateGMT":"2017-07-20 11:00:00","modifiedDate":"2017-07-22 10:46:26","modifiedDateGMT":"2017-07-22 09:46:26","commentCount":"0","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=27\" rel=\"category\">AR and Mixed Reality<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=15\" rel=\"category\">Unity<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=27\" rel=\"category\">AR and Mixed Reality<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=15\" rel=\"category\">Unity<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":36},"status":"publish","content":"Just wanted to raise my hand to reveal that i'm not dead :-) Quite the contrary! Currently i'm busy developing an advanced VR Viewer\/Presenter framework based on Unity. This is in no way a sandbox effort. Quite the contrary. The framework is immediately put to use"},{"id":3182,"link":"https:\/\/www.frogsinspace.at\/?p=3182","name":"caveman-360-stereo-pano-quick-test","thumbnail":{"url":false,"alt":false},"title":"Caveman - 360 Stereo Pano quick test","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Mar 2, 2017","dateGMT":"2017-03-02 08:36:19","modifiedDate":"2018-11-10 21:19:36","modifiedDateGMT":"2018-11-10 20:19:36","commentCount":"0","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=1\" rel=\"category\">Uncategorized<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=1\" rel=\"category\">Uncategorized<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":8},"status":"publish","content":"Note: Stereo mode only enabled in certain WebVR enabled browsers ! ( see more here https:\/\/webvr.info\/ ). GearVR browser should work ! "},{"id":3070,"link":"https:\/\/www.frogsinspace.at\/?p=3070","name":"caveman-animation-re-rendered","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2010\/03\/caveman_looky.jpg","alt":""},"title":"Caveman animation re-rendered ...","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Jan 6, 2017","dateGMT":"2017-01-06 13:38:05","modifiedDate":"2024-12-16 12:25:01","modifiedDateGMT":"2024-12-16 11:25:01","commentCount":"0","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":13},"status":"publish","content":"Here's a rerender of my old Caveman animation using the 3ds Max's built-in hair&fur solution and featuring dynamics this time. There's some hair -flickering going on. This might be the result of too high hair material glossiness or too low AA sampling settings."},{"id":2998,"link":"https:\/\/www.frogsinspace.at\/?p=2998","name":"powercoretools-v1-2-for-3ds-max-released-control-cpu-resources-while-rendering","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2016\/08\/PowerCoreTools_At_Work_2017.png","alt":""},"title":"PowerCoreTools: 3ds Max CPU management tool (Update: link fixed !)","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Aug 29, 2016","dateGMT":"2016-08-29 10:47:38","modifiedDate":"2016-09-07 12:27:47","modifiedDateGMT":"2016-09-07 11:27:47","commentCount":"2","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=24\" rel=\"category\">3ds Max Plugins<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=6\" rel=\"category\">Maxscript<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=24\" rel=\"category\">3ds Max Plugins<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=6\" rel=\"category\">Maxscript<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":1,"sec":10},"status":"publish","content":"PowerCoreTools V1.2 released ( Update : obsolete Link fixed ) Just released version 1.2 of my PowerCoreTools CPU managment script for 3ds Max A tool to control CPU usage while 3ds Max is rendering. Automatically sets process priority and affinity ( the number of\u00a0 CPU cores"},{"id":3025,"link":"https:\/\/www.frogsinspace.at\/?p=3025","name":"demo-room-a-updated-to-unity-5-enlighten-an-ssr","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2016\/08\/RoomA_Screen.jpg","alt":""},"title":"Unity Demo Room Update to Unity 5 (Enlighten) & SSR","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Aug 24, 2016","dateGMT":"2016-08-24 16:32:19","modifiedDate":"2016-08-24 20:21:14","modifiedDateGMT":"2016-08-24 19:21:14","commentCount":"0","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=16\" rel=\"category\">Experiments<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=15\" rel=\"category\">Unity<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=16\" rel=\"category\">Experiments<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=15\" rel=\"category\">Unity<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":15},"status":"publish","content":"A quick update of my Unity Demo Room project: Rebuilt ligthmaps using Unity 5's Enlighten GI engine, added some fancy realtime lighting effects and SSR ( deferred screenspace reflection ). Stay tuned for more updates and improvements over the coming weeks. Still requires the Unity webplayer"},{"id":3001,"link":"https:\/\/www.frogsinspace.at\/?p=3001","name":"outliner-2-1-6-compatibility-release-for-3ds-max-2017-and-up","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2016\/08\/outliner.png","alt":""},"title":"Outliner 2.1.6 SF: Compatibility release for Max 2017+","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Aug 9, 2016","dateGMT":"2016-08-09 09:38:59","modifiedDate":"2024-12-03 14:18:34","modifiedDateGMT":"2024-12-03 13:18:34","commentCount":"25","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=24\" rel=\"category\">3ds Max Plugins<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=6\" rel=\"category\">Maxscript<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=24\" rel=\"category\">3ds Max Plugins<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=6\" rel=\"category\">Maxscript<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":33},"status":"publish","content":"Here's a 3ds Max 2017 compatible version of the great and famous Outliner scene management script by Pier Janssen. This version (2.1.6) now works with the latest 3ds Max release ( currently 3ds Max 2017 ) without crash on open. The fix for 3ds Max 2017"},{"id":2979,"link":"https:\/\/www.frogsinspace.at\/?p=2979","name":"test","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2016\/07\/BodyModFreak_ARNOLD_B-e1469701756376.jpg","alt":""},"title":"MAXToA - Arnold for Max render plugin announced","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Jul 27, 2016","dateGMT":"2016-07-27 17:36:48","modifiedDate":"2024-12-16 12:24:01","modifiedDateGMT":"2024-12-16 11:24:01","commentCount":"6","commentStatus":"closed","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":18},"status":"publish","content":"Autodesk finally announced the MaxToA rendering plugin at Siggraph 2016. I had much fun testing this really capable renderer.Read more about it and the great achievement the 3ds Max devs were able to pull off in a relative short timespan. http:\/\/area.autodesk.com\/blogs\/the-3ds-max-blog\/max-to-the-power-of-arnoldhttp:\/\/area.autodesk.com\/blogs\/the-3ds-max-blog\/maxtoa Without much additional chitchat, here's"},{"id":2918,"link":"https:\/\/www.frogsinspace.at\/?p=2918","name":"mxseditor-v1-0-final-released","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2012\/07\/mxseditor_screenshot_new.png","alt":""},"title":"MXSEditor V1.0 Final released...","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Jul 20, 2016","dateGMT":"2016-07-20 14:06:41","modifiedDate":"2016-09-07 12:26:18","modifiedDateGMT":"2016-09-07 11:26:18","commentCount":"6","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=24\" rel=\"category\">3ds Max Plugins<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=6\" rel=\"category\">Maxscript<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=24\" rel=\"category\">3ds Max Plugins<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=6\" rel=\"category\">Maxscript<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":10,"sec":30},"status":"publish","content":"I just released the first stable version of the Maxscript Editor control plugin MXSEditor. In short, it allows the Maxscript Editor to be controlled using maxscript and exposes the Editor's internal SciTE API to maxscript. Addionally it lets you use the Maxscript Editor in an extended"},{"id":2906,"link":"https:\/\/www.frogsinspace.at\/?p=2906","name":"mxseditor-the-return-of-the-maxscript-editor-vu-meter-plugin","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2012\/07\/mxseditor_screenshot_new.png","alt":""},"title":"MXSEditor: The Maxscript Editor Control Plugin","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Jun 9, 2016","dateGMT":"2016-06-09 12:20:06","modifiedDate":"2024-12-16 12:15:53","modifiedDateGMT":"2024-12-16 11:15:53","commentCount":"0","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=24\" rel=\"category\">3ds Max Plugins<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=6\" rel=\"category\">Maxscript<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=24\" rel=\"category\">3ds Max Plugins<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=6\" rel=\"category\">Maxscript<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":57},"status":"publish","content":"One of the first, larger C++ plugin projects for 3ds Max i started from the ground up was MXSEditor in 2011. This plugin exposes the complete maxscript editor and it's internal Scintilla\/SciTe text editor components to maxscript. Features include operating the maxscript editor in an extended"},{"id":2892,"link":"https:\/\/www.frogsinspace.at\/?p=2892","name":"some-proof-of-concept-for-an-3d-mobile-building-game","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2016\/05\/Grattle_UI_draft_V0.001.jpg","alt":""},"title":"Proof-of-Concept for a 3d Mobile Building Game","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"May 25, 2016","dateGMT":"2016-05-25 14:45:18","modifiedDate":"2016-06-13 20:53:25","modifiedDateGMT":"2016-06-13 19:53:25","commentCount":"0","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=1\" rel=\"category\">Uncategorized<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=15\" rel=\"category\">Unity<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=1\" rel=\"category\">Uncategorized<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=15\" rel=\"category\">Unity<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":18},"status":"publish","content":"A client showed interest in developing a Realtime Strategy Title on Mobile and whether it would be feasible to do it in real 3d, not the usual 2d\/sprite based manner. Hence i quickly drafted this proof-of-concept App ( which runs perfectly fine on iPad\/Android). In the"},{"id":2882,"link":"https:\/\/www.frogsinspace.at\/?p=2882","name":"some-rough-walkcycles-of-ultra-lowpoly-game-character-drafts","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2016\/05\/FredSnap.jpg","alt":""},"title":"Ultra-lowpoly Walkcycle Tests...","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"May 25, 2016","dateGMT":"2016-05-25 13:54:07","modifiedDate":"2016-05-25 15:04:32","modifiedDateGMT":"2016-05-25 14:04:32","commentCount":"0","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=15\" rel=\"category\">Unity<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=15\" rel=\"category\">Unity<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":8},"status":"publish","content":"Here are two\u00a0 character drafts i created some time ago for mobile games i started to develop... [\/video] [\/video]"},{"id":2867,"link":"https:\/\/www.frogsinspace.at\/?p=2867","name":"explorex-persistently-handle-3sd-maxs-scene-explorer-positions","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2016\/05\/explorex.png","alt":""},"title":"ExploreX: persistent Scene Explorer positions for 3ds Max","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"May 25, 2016","dateGMT":"2016-05-25 08:26:31","modifiedDate":"2016-09-07 12:59:38","modifiedDateGMT":"2016-09-07 11:59:38","commentCount":"0","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=6\" rel=\"category\">Maxscript<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=6\" rel=\"category\">Maxscript<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":2,"sec":21},"status":"publish","content":"ExploreX is a free Maxscript i released recently to support 3ds Max users in their day-to-day tasks. Max users will have noticed that since Max 2015, \"Select From Scene\" and other 3ds Max Explorer based dialogs introduced over the last few years, tend to always open"},{"id":2853,"link":"https:\/\/www.frogsinspace.at\/?p=2853","name":"maxsceneinfo-speed-demo","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2016\/05\/Maxsceneinfo_youtube.png","alt":""},"title":"MaxSceneInfo: Speed Demo","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"May 25, 2016","dateGMT":"2016-05-25 08:07:23","modifiedDate":"2016-09-07 12:24:40","modifiedDateGMT":"2016-09-07 11:24:40","commentCount":"1","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=24\" rel=\"category\">3ds Max Plugins<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=6\" rel=\"category\">Maxscript<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=24\" rel=\"category\">3ds Max Plugins<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=6\" rel=\"category\">Maxscript<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":1,"sec":42},"status":"publish","content":"Some time ago i recorded a speed demo of my MaxSceneInfo dotNet library in action ( Sorry - still in development :) ). The cool thing i demonstrate here is using Powershell to search the filesystem for 3ds Max files meeting certain criteria: like minimum 3ds"},{"id":1297,"link":"https:\/\/www.frogsinspace.at\/?p=1297","name":"penguin-x-run-2-0-2015-refactoring","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2015\/09\/PenguinXRun_Banner3.jpg","alt":""},"title":"Penguin X Run 2 - 2015 Refactoring","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Nov 17, 2015","dateGMT":"2015-11-17 15:55:26","modifiedDate":"2015-11-20 21:16:51","modifiedDateGMT":"2015-11-20 20:16:51","commentCount":"0","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=15\" rel=\"category\">Unity<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=15\" rel=\"category\">Unity<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":32},"status":"publish","content":"Massive update and refactor of Unity based game PenguinXrun. This includes new 3d models, brand new UI, localization support, extended control schemes including gamecontroller, onscreen joystick and a multitude of improvements and bug fixes. Additionally the game is now almost completely platform agnostic and can be"},{"id":2495,"link":"https:\/\/www.frogsinspace.at\/?p=2495","name":"yetisports-yeti-for-unity","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2015\/11\/Yeti_LowresPreview_201511-e1447753886529.jpg","alt":""},"title":"Yetisport's Yeti for Unity","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Nov 16, 2015","dateGMT":"2015-11-16 09:53:36","modifiedDate":"2015-11-18 12:43:30","modifiedDateGMT":"2015-11-18 11:43:30","commentCount":"0","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=15\" rel=\"category\">Unity<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=15\" rel=\"category\">Unity<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":39},"status":"publish","content":"Some time ago i was asked to transfer the furry Yeti creature from the well known Yetiports Flashgames into a realtime capable 3d character. Realtime in the means of being playable on an iPhone\/Mobile platform with limited realtime power. The task turned out to be not"},{"id":2479,"link":"https:\/\/www.frogsinspace.at\/?p=2479","name":"the-rendered-image-randomizer","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2015\/09\/Techno_PowerPreview-e1448046033876.jpg","alt":""},"title":"The Projects Image Randomizer","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Nov 12, 2015","dateGMT":"2015-11-12 14:40:14","modifiedDate":"2016-06-10 10:45:24","modifiedDateGMT":"2016-06-10 09:45:24","commentCount":"0","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":6},"status":"publish","content":"Displays 5 second slides of images randomly picked from my past projects repositoryno images were found
"},{"id":1361,"link":"https:\/\/www.frogsinspace.at\/?p=1361","name":"quick-experiment-using-lucid-beta-to-shrink-wrap-complex-geometry","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2015\/11\/Wrapped_Ken02.jpg","alt":""},"title":"Experiment: Using Lucid Beta to shrink-wrap Geometry","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Nov 6, 2015","dateGMT":"2015-11-06 10:48:32","modifiedDate":"2024-12-12 13:12:48","modifiedDateGMT":"2024-12-12 12:12:48","commentCount":"0","commentStatus":"closed","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=16\" rel=\"category\">Experiments<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=16\" rel=\"category\">Experiments<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":53},"status":"publish","content":"3ds Max fans may know this already: Well known 3ds Max tools developer Ephere is currently busy integrating Nvidia's Flex particle simulation technology into 3ds Max. They pump out beta versions at a quite fast pace. Since i applied to the beta some time ago, i"},{"id":1329,"link":"https:\/\/www.frogsinspace.at\/?p=1329","name":"maxsceneinfo-explorer-integration-for-3ds-max-scenefiles-wip","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2015\/10\/MaxSceneInfo_UI_Preview2.png","alt":""},"title":"MaxSceneInfo: Explorer Integration for 3ds Max Files (WIP)","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Oct 28, 2015","dateGMT":"2015-10-28 15:31:19","modifiedDate":"2015-11-06 13:29:33","modifiedDateGMT":"2015-11-06 12:29:33","commentCount":"0","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=24\" rel=\"category\">3ds Max Plugins<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=24\" rel=\"category\">3ds Max Plugins<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":2,"sec":25},"status":"publish","content":"Every 3ds Max User suffers from the following: While working with 3ds Max scenefiles ( *.max ) in windows explorer, information about the file's content without launching 3ds Max is not accessable. 3ds Max files are blackboxed binary files, using an internal, undocumented data structure. One"},{"id":512,"link":"https:\/\/www.frogsinspace.at\/?p=512","name":"powerswitcherenanced-3ds-max-viewport-switching","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2011\/07\/powerswitcher_macros-e1442839384513.png","alt":""},"title":"PowerSwitcher: Enanced 3ds Max Viewport Switching","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Oct 8, 2015","dateGMT":"2015-10-08 10:00:32","modifiedDate":"2016-09-07 11:08:53","modifiedDateGMT":"2016-09-07 10:08:53","commentCount":"4","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=6\" rel=\"category\">Maxscript<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=6\" rel=\"category\">Maxscript<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":3,"sec":1},"status":"publish","content":"PowerSwitcher switches viewports while remembering previous viewport's position\/pan and zoom data. No more panning\/zooming after switching through the various different viewports, as PowerSwitcher stores and recalls all that info for you. Comes with addional features like, cycling views through scene cameras\/light views per keypress etc. Features"},{"id":956,"link":"https:\/\/www.frogsinspace.at\/?p=956","name":"jetman-tom-retro-remake-working-title","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2013\/09\/JetManTom_RetroVsRemake_Theme.jpg","alt":""},"title":"Jetman Tom | Retro Remake ( Working Title )","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Sep 21, 2015","dateGMT":"2015-09-21 12:00:31","modifiedDate":"2024-12-13 12:55:51","modifiedDateGMT":"2024-12-13 11:55:51","commentCount":"0","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=15\" rel=\"category\">Unity<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=15\" rel=\"category\">Unity<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":42},"status":"publish","content":"A retro-remake project i started working on in 2013. Still only WIP and currently on hold. Original levels using retro spriteset are playable. Prerendered 3d spriteset is in the making. Features quickly swapable spriteset and flexible level generation ( platforms, enemy waves, rockets - all are"},{"id":1227,"link":"https:\/\/www.frogsinspace.at\/?p=1227","name":"powerpreview-high-quality-nitrous-preview-utility-3ds-max","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2015\/09\/PowerPreview_Glasses.jpg","alt":""},"title":"PowerPreview: High Quality Nitrous Previews (3ds Max)","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Sep 21, 2015","dateGMT":"2015-09-21 10:24:55","modifiedDate":"2016-09-19 18:27:17","modifiedDateGMT":"2016-09-19 17:27:17","commentCount":"15","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=6\" rel=\"category\">Maxscript<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=6\" rel=\"category\">Maxscript<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":6,"sec":59},"status":"publish","content":"With the 3ds Max 2012 release, Autodesk introduced an advanced 3d viewport technology (OGS) to support the vastly improved graphics hardware available. Soon after i got my hands on the first 3ds Max 2012 beta versions ( i'm an official Autodesk beta tester ), i realized"},{"id":2541,"link":"https:\/\/www.frogsinspace.at\/?p=2541","name":"yetisports-1-remake-of-the-classic-flashgame","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2015\/09\/Yetisports1_Banner.jpg","alt":""},"title":"Yetisports 1 - Remake of the classic Flashgame","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Nov 18, 2014","dateGMT":"2014-11-18 10:41:48","modifiedDate":"2015-11-19 12:40:22","modifiedDateGMT":"2015-11-19 11:40:22","commentCount":"0","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=15\" rel=\"category\">Unity<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=15\" rel=\"category\">Unity<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":22},"status":"publish","content":"In 2013 and again 2014 for an update, i was contracted to refurbish the gameconcept of the flashgame classic \"Yetisports\". I was given almost unlimited freedom for some new ideas and visual concept. Of course budget restrictions where tight. So i came up with this game"},{"id":2543,"link":"https:\/\/www.frogsinspace.at\/?p=2543","name":"yetisports-4-albatros-overload","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2010\/07\/YS4_Ingame.jpg","alt":""},"title":"Yetisports 4 - Albatros Overload","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Feb 18, 2014","dateGMT":"2014-02-18 11:14:53","modifiedDate":"2015-11-19 12:41:01","modifiedDateGMT":"2015-11-19 11:41:01","commentCount":"0","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=15\" rel=\"category\">Unity<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=15\" rel=\"category\">Unity<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":20},"status":"publish","content":"Another contract based casual game port. Now based on Part 4 of the classic Yetisports flashgame series. One of my first takes on a 2d sprites based Unity game. But still the environment is full fledged 3d, as seen in the screenshots. Originally this game was"},{"id":2739,"link":"https:\/\/www.frogsinspace.at\/?p=2739","name":"research-automatic-environment-adaptive-renderings-and-composition","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2012\/09\/P3D_Cars_At_DifferenteTime.jpg","alt":""},"title":"Research: automated realworld-environment matching rendering and compositing","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Sep 20, 2012","dateGMT":"2012-09-20 07:47:38","modifiedDate":"2016-05-26 11:04:48","modifiedDateGMT":"2016-05-26 10:04:48","commentCount":"0","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=16\" rel=\"category\">Experiments<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=6\" rel=\"category\">Maxscript<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=1\" rel=\"category\">Uncategorized<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=16\" rel=\"category\">Experiments<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=6\" rel=\"category\">Maxscript<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=1\" rel=\"category\">Uncategorized<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":1,"sec":17},"status":"publish","content":" In 2012 i got contacted by the company behind Panomax, the provider of highres 360\u00b0\u00a0 panoramic live camera streams, to do some research on how to integrate 3d rendered content in their panocam live streams. This would enable them to place virtual, nonexisting objects for"},{"id":903,"link":"https:\/\/www.frogsinspace.at\/?p=903","name":"3ds-max-plugin-recompiles","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2012\/07\/Skin_MirrorMode_Fixes.jpg","alt":""},"title":"3ds Max plugin recompiles...","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Jul 30, 2012","dateGMT":"2012-07-30 07:53:35","modifiedDate":"2015-11-06 13:29:33","modifiedDateGMT":"2015-11-06 12:29:33","commentCount":"0","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=24\" rel=\"category\">3ds Max Plugins<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=24\" rel=\"category\">3ds Max Plugins<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":53},"status":"publish","content":"Here's a quick post to list some recompiles i did for plugins shipping with 3ds Max using the 3ds Max SDK. I did them in the past few month's or so. Each of them fixes specific bugs or introduce a features compared to the shipping plugins"},{"id":2588,"link":"https:\/\/www.frogsinspace.at\/?p=2588","name":"2588","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2015\/09\/Caveman_Looky.jpg","alt":""},"title":"Some old animation clips ( 2005-2008 )","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Nov 18, 2011","dateGMT":"2011-11-18 14:29:14","modifiedDate":"2024-12-16 13:06:55","modifiedDateGMT":"2024-12-16 12:06:55","commentCount":"0","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=9\" rel=\"category\">Flash<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=9\" rel=\"category\">Flash<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":30},"status":"publish","content":"Here is an unsorted collection of some past demo clips.All of them show results of complete solo efforts (except mentioned otherwise) \"Caveman Golf\" - Caveman Anim, 3ds Max \"Caveman Jump\" , Gameplay Video, Flash, 3ds Max \"Caveman Jump\" , Gameplay Video, Flash, 3ds Max \"Simpsons\" ,"},{"id":427,"link":"https:\/\/www.frogsinspace.at\/?p=427","name":"2010-penguinxrun","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/ngg_featured\/InEditor02.jpg","alt":""},"title":"PenguinXRun 1 - Start to Finish Mobile Gamedevelopment","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Oct 13, 2011","dateGMT":"2011-10-13 11:08:51","modifiedDate":"2015-11-18 16:40:21","modifiedDateGMT":"2015-11-18 15:40:21","commentCount":"0","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=15\" rel=\"category\">Unity<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=15\" rel=\"category\">Unity<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":32},"status":"publish","content":"Coding and Parts of Game Design ( iPhone, Android ) Production of mobile game, which got listed as \"Game of the Week\" on the Apple AppStore several times. I did the coding, visual polishing and overall game look&feel in a very very tight deadline ( 2"},{"id":909,"link":"https:\/\/www.frogsinspace.at\/?p=909","name":"darkscintilla-dark-color-scheme-for-the-maxscript-editor","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2011\/08\/darkscintilla_band.png","alt":""},"title":"DarkScintilla: dark color scheme for the Maxscript Editor","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Aug 5, 2011","dateGMT":"2011-08-05 08:01:46","modifiedDate":"2015-11-10 14:29:03","modifiedDateGMT":"2015-11-10 13:29:03","commentCount":"0","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=6\" rel=\"category\">Maxscript<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=6\" rel=\"category\">Maxscript<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":12},"status":"publish","content":"Here's another project (amongst the many) of mine i did not post on my own blog ... o well .... This package installs a nice dark color scheme for the built-in Maxscript Editor, which is easier on the eyes http:\/\/www.scriptspot.com\/3ds-max\/scripts\/darkscintilla-maxscript-editor-dark-scheme"},{"id":480,"link":"https:\/\/www.frogsinspace.at\/?p=480","name":"unity-some-quick-demo-projects","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2015\/09\/YPDDemo_RoomA_Banner.jpg","alt":""},"title":"Three quick Unity demo projects ( created in a week )","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Jun 27, 2011","dateGMT":"2011-06-27 10:45:07","modifiedDate":"2016-08-24 17:20:21","modifiedDateGMT":"2016-08-24 16:20:21","commentCount":"0","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=15\" rel=\"category\">Unity<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=15\" rel=\"category\">Unity<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":41},"status":"publish","content":"For quick demonstration purposes , i created three demo-levels in Unity. Lightmaps were created and baked in 3ds Max (no Beast used). Texturesizes are quite limited, as the demos are\/were meant to be playable on weak mobile devices. Will rebuild everything using all the fine lighting"},{"id":430,"link":"https:\/\/www.frogsinspace.at\/?p=430","name":"2009-iphone-games-with-unity","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/ngg_featured\/drunkensanta_Title_highres.jpg","alt":""},"title":"Various Mobile Games with Unity","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Apr 13, 2011","dateGMT":"2011-04-13 11:10:44","modifiedDate":"2015-11-19 12:44:03","modifiedDateGMT":"2015-11-19 11:44:03","commentCount":"0","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=15\" rel=\"category\">Unity<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=15\" rel=\"category\">Unity<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":16},"status":"publish","content":"Several Casual Mobile Games Complete contract based solo productions of three iPhone 3d games for Root9: \"Drunken Klaus 3d\", \"Drunken Santa\" and - ahem - \"SexyDance 3D\" ;-) (3ds Max, Unity ) Videos: [flash http:\/\/www.frogsinspace.at\/movies\/drunkenklaus_gameplay_short.flv w=240 h=360 mode=0 caption={Drunken Klaus 3D} f={mute=true&shownavigation=true&autostart=true&smoothing=true}]\u00a0\u00a0\u00a0\u00a0 [flash http:\/\/www.frogsinspace.at\/movies\/drunkensanta_gameplay.flv"},{"id":393,"link":"https:\/\/www.frogsinspace.at\/?p=393","name":"massfx-3ds-max-betatesting-and-unity-physx-test","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2011\/04\/PowerPreview_MassFX_01.jpg","alt":""},"title":"MassFX - 3ds Max Betatesting and Unity PhysX test","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Apr 10, 2011","dateGMT":"2011-04-10 14:19:15","modifiedDate":"2024-12-12 13:10:21","modifiedDateGMT":"2024-12-12 12:10:21","commentCount":"0","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=16\" rel=\"category\">Experiments<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=15\" rel=\"category\">Unity<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=16\" rel=\"category\">Experiments<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=15\" rel=\"category\">Unity<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":26},"status":"publish","content":"As i'm betatesting upcoming 3ds Max versions for Autodesk, i assembled a demo\/testscene for the new physics tools inside of 3ds Max 2012.\u00a0 Unity uses the PhysX engine too (like MassFX), so i setup a realtime scene in unity to compare them both. See the screengrabs"},{"id":1713,"link":"https:\/\/www.frogsinspace.at\/?p=1713","name":"superfund-datatunnel-realtime-installations-in-unity","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2015\/11\/DataTunnel.jpg","alt":""},"title":"Some unsorted works","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Nov 10, 2008","dateGMT":"2008-11-10 13:23:29","modifiedDate":"2024-12-12 16:32:59","modifiedDateGMT":"2024-12-12 15:32:59","commentCount":"0","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":15},"status":"publish","content":"Some unsorted renderings plus work for an interactive realtime art-installation for Superfund on the topic of \"Stock Exchange\". Concept by Sylvia Eckermann. I did the design and programming on parts of the installation . (3ds Max, Unity ) Stills: Gameplay"},{"id":1697,"link":"https:\/\/www.frogsinspace.at\/?p=1697","name":"candyswap-design-and-coding-for-another-match-three-clone","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2015\/09\/Candyswap_Banner.jpg","alt":""},"title":"Candyswap - another Match 3 Clone","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Nov 10, 2008","dateGMT":"2008-11-10 13:00:46","modifiedDate":"2024-12-12 16:22:56","modifiedDateGMT":"2024-12-12 15:22:56","commentCount":"0","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=9\" rel=\"category\">Flash<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=9\" rel=\"category\">Flash<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":16},"status":"publish","content":"After PopCap ( \"Bejeweled\" copyright holder) got aware of the previous listed \"Gembox\" game, i was contracted to rework and re-theme the complete game again. So i came up with the \"Candy\" idea and it got a great acceptance on the client side.(3ds Max, Flash) Stills:"},{"id":434,"link":"https:\/\/www.frogsinspace.at\/?p=434","name":"2008-caveman-chat","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2015\/09\/Caveman_Egghunt_Banner.jpg","alt":""},"title":"Caveman Chat - Communityplatform Concepts","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Apr 13, 2008","dateGMT":"2008-04-13 11:12:15","modifiedDate":"2024-12-12 16:20:52","modifiedDateGMT":"2024-12-12 15:20:52","commentCount":"0","commentStatus":"closed","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=9\" rel=\"category\">Flash<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=9\" rel=\"category\">Flash<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":10},"status":"publish","content":"I was contracted to do some character, prop and environment designs and animations for an online platform targeted at kids (like Disney's \"Club Penguin\" ).(3ds Max, Flash) "},{"id":1695,"link":"https:\/\/www.frogsinspace.at\/?p=1695","name":"gembox-design-and-prerendere-sprite-creation-for-a-bejeweled-clone","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2011\/04\/gamescreen01.jpg","alt":""},"title":"GemBox - Design and Prerendered Sprite Creation for a Bejeweled-Clone","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Nov 10, 2007","dateGMT":"2007-11-10 12:59:19","modifiedDate":"2024-12-12 16:19:44","modifiedDateGMT":"2024-12-12 15:19:44","commentCount":"0","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=9\" rel=\"category\">Flash<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=10\" rel=\"category\">Coding<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=9\" rel=\"category\">Flash<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":9},"status":"publish","content":"Idea, design and complete graphical rework of an \"Bejeweled\" clone on existing codebase. (3ds Max, Flash) Stills: Gameplay Video: [flash http:\/\/www.frogsinspace.at\/movies\/gameplay_gembox.flv w=640 h=480 mode=0 caption={GemBox } f={shownavigation=true&autostart=false&smoothing=true}]"},{"id":1693,"link":"https:\/\/www.frogsinspace.at\/?p=1693","name":"the-simpsons-content-for-the-simpsons-flashgame-accompanying-the-simpson-movie","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2009\/03\/cropped-allassets.jpg","alt":""},"title":"The Simpsons Game - asset creation for a Simpson game","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Nov 10, 2007","dateGMT":"2007-11-10 12:56:41","modifiedDate":"2024-12-12 16:14:46","modifiedDateGMT":"2024-12-12 15:14:46","commentCount":"0","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=9\" rel=\"category\">Flash<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=9\" rel=\"category\">Flash<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":14},"status":"publish","content":"Modelling, animation and rendering of the original \"Simpsons\" characters according to strict 20th Century Fox style-guides (including Matt Groening himself). Additionally production of 3d ingame environments and cutscene sequences.(3ds Max, Flash) Stills: The Simpsons Movie: Ingame-cutscenes The Simpsons Movie: 3d Models"},{"id":1691,"link":"https:\/\/www.frogsinspace.at\/?p=1691","name":"garfield-2-characters-and-sprites-for-flashgames-to-accompany-garfield-2-movie-premiere","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2011\/04\/gf_hairfur_scanline4-e1442839572370.jpg","alt":""},"title":"Garfield 2 - Modelling and Rendering for a Flashgame","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Nov 10, 2006","dateGMT":"2006-11-10 12:55:03","modifiedDate":"2024-12-12 16:17:24","modifiedDateGMT":"2024-12-12 15:17:24","commentCount":"0","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=9\" rel=\"category\">Flash<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=9\" rel=\"category\">Flash<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":9},"status":"publish","content":"Modelling and rigging of Garfield and some of his friends tightly following Garfield's design as it appears in two Garfield feature films. (3ds Max, Flash) Stills: "},{"id":2517,"link":"https:\/\/www.frogsinspace.at\/?p=2517","name":"generic-motor-distribution-gmbh","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/ngg_featured\/generic_01.jpg","alt":""},"title":"Generic Motor Distribution GmbH","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Nov 17, 2005","dateGMT":"2005-11-17 13:43:37","modifiedDate":"2024-12-16 12:15:13","modifiedDateGMT":"2024-12-16 11:15:13","commentCount":"0","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":22},"status":"publish","content":"Motorscooter and ATV producer Generic Motor contracted me to visualize their new scooter model \"Ideo\". Using minimal budget i took the original CAD data ( Pro\/ENGINEER ), stripped and edited the very detailed model to make it usable for visualization. Within a few weeks a 6"},{"id":1688,"link":"https:\/\/www.frogsinspace.at\/?p=1688","name":"icemania-2005-content-for-flashgame-for-icehockey-world-championship","thumbnail":{"url":"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2015\/09\/Icemania_Banner.jpg","alt":""},"title":"Icemania - Character and Contentcreation for Icehockey World Championship Game","author":{"name":"spacefrog","link":"https:\/\/www.frogsinspace.at\/?author=1"},"date":"Nov 10, 2005","dateGMT":"2005-11-10 12:53:33","modifiedDate":"2024-12-12 16:16:38","modifiedDateGMT":"2024-12-12 15:16:38","commentCount":"0","commentStatus":"open","categories":{"coma":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a>, <a href=\"https:\/\/www.frogsinspace.at\/?cat=9\" rel=\"category\">Flash<\/a>","space":"<a href=\"https:\/\/www.frogsinspace.at\/?cat=8\" rel=\"category\">3d Content<\/a> <a href=\"https:\/\/www.frogsinspace.at\/?cat=9\" rel=\"category\">Flash<\/a>"},"taxonomies":{"post_tag":""},"readTime":{"min":0,"sec":12},"status":"publish","content":"Design, modelling and animation of characters and ingame-graphics for the official Icehockey World Championship 2005 game. Animation and rendering for PR and marketing purposes....(3ds Max, Flash) Stills: Icemania Releaseparty Trailer Puck Banner Animation"}]