Just published fresh recompiles of the great HOT4Max plugin, providing builds for 3ds Max 2017 up to 3ds Max 2026. HOT4Max is a 3ds Max port of the Houdini Ocean Toolkit created by Perpixel ( Guillaume Plourde ) and is…

Just published fresh recompiles of the great HOT4Max plugin, providing builds for 3ds Max 2017 up to 3ds Max 2026. HOT4Max is a 3ds Max port of the Houdini Ocean Toolkit created by Perpixel ( Guillaume Plourde ) and is…
UPDATE: Added 3ds Max 2026 support! I just completed some cleanup and compatibility work on the great GhostTrails plugin project for 3ds Max 2017 to 3ds Max 2026. Thanks to Andrew Reid ‘s generosity the source code for this plugin…
UPDATE: added 3ds Max 2026 support! I just released builds of the whole FooTools plugin suite by John Burnett for 3ds Max 2017 up to 3ds Max 2026. John released the plugin sourecode a long time ago. See more details…
Just a quick heads-up that i updated the MXSEditor plugin for the latest 3ds Max versions. For the inital release post containing all the documentation what this plugin is all about, simply head over to the original release post PS:…
If you’re interested in my services, please don’t be discouraged by the experimental nature of this site. Currently, it doesn’t showcase references to my visual work. If that’s what you’re looking for, I encourage you to REACH OUT DIRECTLY . Please don’t let the technical focus of this page deter you !
Over the past two weeks, I’ve worked hard to get the BabylonJS exporter plugins ready for 3ds Max 2025. This involved more effort than usually expected, as 3ds Max 2025 introduces an entirely new menu system API, with no backward…
Finally i completed new IFC importer builds for 3ds Max 2020 to 3ds Max 2024.The plugins are based on the IfcOpenshell codebase and again it was a bit of a hazzle until the compiler successfully spit out the binaries. The…
I just completed an afternoon session and built the IfcMax importer plugins for all recent 3ds Max versions. IfcMax is a 3ds Max importer able to import IFC file format ( *.ifc ). My builds are based on the current…
Here’s a WebGL build of an old demo project i revived recently. A couple of weeks ago i started to migrate the project to a current Unity version and reboot the whole code part to be able to expand it…
I just published updated and recompiled builds of the Mankua plugins package for recent 3ds Max versions on github. Those releases provide plugin builds for 3ds Max 2008 up to 3ds Max 2022. Please note: these are my own updated…