A quick update of my Unity Demo Room project: Rebuilt ligthmaps using Unity 5’s Enlighten GI engine, added some fancy realtime lighting effects and SSR ( deferred screenspace reflection ). Stay tuned for more updates and improvements over the coming…
Experiment: Using Lucid Beta to shrink-wrap Geometry
3ds Max fans may know this already: Well known 3ds Max tools developer Ephere is currently busy integrating Nvidia’s Flex particle simulation technology into 3ds Max. They pump out beta versions at a quite fast pace. Since i applied to…
Research: automated realworld-environment matching rendering and compositing
In 2012 i got contacted by the company behind Panomax, the provider of highres 360° panoramic live camera streams, to do some research on how to integrate 3d rendered content in their panocam live streams. This would enable them…
MassFX – 3ds Max Betatesting and Unity PhysX test
As i’m betatesting upcoming 3ds Max versions for Autodesk, i assembled a demo/testscene for the new physics tools inside of 3ds Max 2012. Unity uses the PhysX engine too (like MassFX), so i setup a realtime scene in unity to…