Over the past two weeks, I’ve worked hard to get the BabylonJS exporter plugins ready for 3ds Max 2025. This involved more effort than usually expected, as 3ds Max 2025 introduces an entirely new menu system API, with no backward…
RoomA WebGL test
Here’s a WebGL build of an old demo project i revived recently. A couple of weeks ago i started to migrate the project to a current Unity version and reboot the whole code part to be able to expand it…
I’m not dead ! But busy working on and in VR …
Just wanted to raise my hand to reveal that i’m not dead 🙂 Quite the contrary! Currently i’m busy developing an advanced VR Viewer/Presenter framework based on Unity. This is in no way a sandbox effort. Quite the contrary. The…
Caveman animation re-rendered …
Here’s a rerender of my old Caveman animation using the 3ds Max’s built-in hair&fur solution and featuring dynamics this time. There’s some hair -flickering going on. This might be the result of too high hair material glossiness or too low…
MAXToA – Arnold for Max render plugin announced
Autodesk finally announced the MaxToA rendering plugin at Siggraph 2016. I had much fun testing this really capable renderer. Read more about it and the great achievement the 3ds Max devs were able to pull off in a relative short…
Ultra-lowpoly Walkcycle Tests…
Here are two character drafts i created some time ago for mobile games i started to develop…
Penguin X Run 2 – 2015 Refactoring
Massive update and refactor of Unity based game PenguinXrun. This includes new 3d models, brand new UI, localization support, extended control schemes including gamecontroller, onscreen joystick and a multitude of improvements and bug fixes. Additionally the game is now almost…
Yetisport’s Yeti for Unity
Some time ago i was asked to transfer the furry Yeti creature from the well known Yetiports Flashgames into a realtime capable 3d character. Realtime in the means of being playable on an iPhone/Mobile platform with limited realtime power. The…
The Projects Image Randomizer
Displays 5 second slides of images randomly picked from my past projects repository
Experiment: Using Lucid Beta to shrink-wrap Geometry
3ds Max fans may know this already: Well known 3ds Max tools developer Ephere is currently busy integrating Nvidia’s Flex particle simulation technology into 3ds Max. They pump out beta versions at a quite fast pace. Since i applied to…