In 2013 and again 2014 for an update, i was contracted to refurbish the gameconcept of the flashgame classic “Yetisports”. I was given almost unlimited freedom for some new ideas and visual concept. Of course budget restrictions where tight. So…
Yetisports 4 – Albatros Overload
Another contract based casual game port. Now based on Part 4 of the classic Yetisports flashgame series. One of my first takes on a 2d sprites based Unity game. But still the environment is full fledged 3d, as seen in…
Research: automated realworld-environment matching rendering and compositing
In 2012 i got contacted by the company behind Panomax, the provider of highres 360° panoramic live camera streams, to do some research on how to integrate 3d rendered content in their panocam live streams. This would enable them…
Some old animation clips ( 2005-2008 )
Here is an unsorted collection of some past demo clips.All of them show results of complete solo efforts (except mentioned otherwise) “Caveman Golf” – Caveman Anim, 3ds Max “Caveman Jump” , Gameplay Video, Flash, 3ds Max “Caveman Jump” , Gameplay…
PenguinXRun 1 – Start to Finish Mobile Gamedevelopment
Coding and Parts of Game Design ( iPhone, Android ) Production of mobile game, which got listed as “Game of the Week” on the Apple AppStore several times. I did the coding, visual polishing and overall game look&feel in a…
Three quick Unity demo projects ( created in a week )
For quick demonstration purposes , i created three demo-levels in Unity. Lightmaps were created and baked in 3ds Max (no Beast used). Texturesizes are quite limited, as the demos are/were meant to be playable on weak mobile devices. Will rebuild…
Various Mobile Games with Unity
Several Casual Mobile Games Complete contract based solo productions of three iPhone 3d games for Root9: “Drunken Klaus 3d”, “Drunken Santa” and – ahem – “SexyDance 3D” 😉 (3ds Max, Unity ) Videos: [flash http://www.frogsinspace.at/movies/drunkenklaus_gameplay_short.flv w=240 h=360 mode=0 caption={Drunken Klaus…
MassFX – 3ds Max Betatesting and Unity PhysX test
As i’m betatesting upcoming 3ds Max versions for Autodesk, i assembled a demo/testscene for the new physics tools inside of 3ds Max 2012. Unity uses the PhysX engine too (like MassFX), so i setup a realtime scene in unity to…
Some unsorted works
Some unsorted renderings plus work for an interactive realtime art-installation for Superfund on the topic of “Stock Exchange”. Concept by Sylvia Eckermann. I did the design and programming on parts of the installation . (3ds Max, Unity ) Stills: Videos:
Juicetris – Concept and Design for a Tetris Clone
Spiked up the old Tetris scheme with nice graphics and suprise gimmicks like appearing Ladybug (which drinks from the spilled juice, jumping fishes and sharks. Involved a good part of Actionscript coding for the gimmicks to appear.(3ds Max, Flash) Stills:…