A retro-remake project i started working on in 2013. Still only WIP and currently on hold. Original levels using retro spriteset are playable. Prerendered 3d spriteset is in the making. Features quickly swapable spriteset and flexible level generation ( platforms,…
PowerPreview: High Quality Nitrous Previews (3ds Max)
With the 3ds Max 2012 release, Autodesk introduced an advanced 3d viewport technology (OGS) to support the vastly improved graphics hardware available. Soon after i got my hands on the first 3ds Max 2012 beta versions ( i’m an official…
Yetisports 1 – Remake of the classic Flashgame
In 2013 and again 2014 for an update, i was contracted to refurbish the gameconcept of the flashgame classic “Yetisports”. I was given almost unlimited freedom for some new ideas and visual concept. Of course budget restrictions where tight. So…
Yetisports 4 – Albatros Overload
Another contract based casual game port. Now based on Part 4 of the classic Yetisports flashgame series. One of my first takes on a 2d sprites based Unity game. But still the environment is full fledged 3d, as seen in…
Research: automated realworld-environment matching rendering and compositing
In 2012 i got contacted by the company behind Panomax, the provider of highres 360° panoramic live camera streams, to do some research on how to integrate 3d rendered content in their panocam live streams. This would enable them…
3ds Max plugin recompiles…
Here’s a quick post to list some recompiles i did for plugins shipping with 3ds Max using the 3ds Max SDK. I did them in the past few month’s or so. Each of them fixes specific bugs or introduce a…
Some older animation clips ( Flash Video )
Here is an unsorted collection of some past demo clips. All of them show results of complete solo efforts (except mentioned otherwise) “Caveman Golf” – Caveman Anim, 3ds Max[flv:cm_golf.flv 600 360] “Caveman Jump” , Gameplay Video, Flash, 3ds Max[flv:gameplay_cavemanjump.flv 600…
PenguinXRun 1 – Start to Finish Mobile Gamedevelopment
Coding and Parts of Game Design ( iPhone, Android ) Production of mobile game, which got listed as “Game of the Week” on the Apple AppStore several times. I did the coding, visual polishing and overall game look&feel in a…
DarkScintilla: dark color scheme for the Maxscript Editor
Here’s another project (amongst the many) of mine i did not post on my own blog … o well …. This package installs a nice dark color scheme for the built-in Maxscript Editor, which is easier on the eyes http://www.scriptspot.com/3ds-max/scripts/darkscintilla-maxscript-editor-dark-scheme
Three quick Unity demo projects ( created in a week )
For quick demonstration purposes , i created three demo-levels in Unity. Lightmaps were created and baked in 3ds Max (no Beast used). Texturesizes are quite limited, as the demos are/were meant to be playable on weak mobile devices. Will rebuild…