Several Casual Mobile Games Complete contract based solo productions of three iPhone 3d games for Root9: “Drunken Klaus 3d”, “Drunken Santa” and – ahem – “SexyDance 3D” 😉 (3ds Max, Unity ) Videos: [flash http://www.frogsinspace.at/movies/drunkenklaus_gameplay_short.flv w=240 h=360 mode=0 caption={Drunken Klaus…
MassFX – 3ds Max Betatesting and Unity PhysX test
As i’m betatesting upcoming 3ds Max versions for Autodesk, i assembled a demo/testscene for the new physics tools inside of 3ds Max 2012. Unity uses the PhysX engine too (like MassFX), so i setup a realtime scene in unity to…
Some unsorted Renderings
Some unsorted renderings plus work for an interactive realtime art-installation for Superfund on the topic of “Stock Exchange”. Concept by Sylvia Eckermann. I did the design and programming on parts of the installation . (3ds Max, Unity ) Stills: Videos:…
Juicetris – Concept and Design for a Tetris Clone
Spiked up the old Tetris scheme with nice graphics and suprise gimmicks like appearing Ladybug (which drinks from the spilled juice, jumping fishes and sharks. Involved a good part of Actionscript coding for the gimmicks to appear. (3ds Max, Flash)…
Candyswap – another Match 3 Clone
After PopCap ( “Bejeweled” copyright holder) got aware of the previous listed “Gembox” game, i was contracted to rework and re-theme the complete game again. So i came up with the “Candy” idea and it got a great acceptance on…
Caveman Chat – Communityplatform Concepts
I was contracted to do some character, prop and environment designs and animations for an online platform targeted at kids (like Disney’s “Club Penguin” ). (3ds Max, Flash)
GemBox – Design and Prerendered Sprite Creation for a Bejeweled-Clone
Idea, design and complete graphical rework of an “Bejeweled” clone on existing codebase. (3ds Max, Flash) Stills: Gameplay Video: [flash http://www.frogsinspace.at/movies/gameplay_gembox.flv w=640 h=480 mode=0 caption={GemBox } f={shownavigation=true&autostart=false&smoothing=true}]
The Simpsons Game – asset creation for a Simpson game
Modelling, animation and rendering of the original “Simpsons” characters according to strict 20th Century Fox style-guides (including Matt Groening himself). Additionally production of 3d ingame environments and cutscene sequences. (3ds Max, Flash) Stills: Anims: [flash http://www.frogsinspace.at/movies/simpsons_ingame.flv w=640 h=480 mode=0 caption={Simpsons:…
Garfield 2 – Modelling and Rendering for a Flashgame
Modelling and rigging of Garfield and some of his friends tightly following Garfield’s design as it appears in two Garfield feature films. (3ds Max, Flash) Stills:
Generic Motor Distribution GmbH
Motorscooter and ATV producer Generic Motor contracted me to visualize their new scooter model “Ideo”. Using minimal budget i took the original CAD data ( Pro/ENGINEER ), stripped and edited the very detailed model to make it usable for visualization.…