
HOT4Max for 3ds Max
Mar 31, 2025
Just published fresh recompiles of the great HOT4Max plugin, providing builds for 3ds Max 2017 up to 3ds Max 2026. HOT4Max is a 3ds Max port of the Houdini Ocean Toolkit created by Perpixel ( Guillaume Plourde ) and is still his brainchild.I fixed various incompatibilities

GhostTrails recompiles available...
Mar 30, 2025
UPDATE: Added 3ds Max 2026 support! I just completed some cleanup and compatibility work on the great GhostTrails plugin project for 3ds Max 2017 to 3ds Max 2026. Thanks to Andrew Reid 's generosity the source code for this plugin was published a couple of months

FooTOOLS plugin recompiles for 3ds Max
Mar 30, 2025
UPDATE: added 3ds Max 2026 support! I just released builds of the whole FooTools plugin suite by John Burnett for 3ds Max 2017 up to 3ds Max 2026. John released the plugin sourecode a long time ago. See more details on https://www.footools.com/. I created forks of

MXSEditor plugin builds for current 3ds Max versions released
Jan 20, 2025
Just a quick heads-up that i updated the MXSEditor plugin for the latest 3ds Max versions. For the inital release post containing all the documentation what this plugin is all about, simply head over to the original release post PS: no additional features or code changes

BabylonJS/Gltf Exporter builds for 3ds Max 2025 ready
Oct 31, 2024
Over the past two weeks, I’ve worked hard to get the BabylonJS exporter plugins ready for 3ds Max 2025. This involved more effort than usually expected, as 3ds Max 2025 introduces an entirely new menu system API, with no backward compatibility. But the work is now

IFC importer plugins for current 3ds Max versions available
Sep 3, 2023
Finally i completed new IFC importer builds for 3ds Max 2020 to 3ds Max 2024.The plugins are based on the IfcOpenshell codebase and again it was a bit of a hazzle until the compiler successfully spit out the binaries. The whole IfcOpenshell project is HUGE !

IfcMax importer plugins for 3ds Max 2015-2023 available
Dec 22, 2021
I just completed an afternoon session and built the IfcMax importer plugins for all recent 3ds Max versions. IfcMax is a 3ds Max importer able to import IFC file format ( *.ifc ). My builds are based on the current 0.6.0-rc version of the IfcOpenshell opensource

Recompiles of Mankua plugins for 3ds Max available
Nov 7, 2021
I just published updated and recompiled builds of the Mankua plugins package for recent 3ds Max versions on github. Those releases provide plugin builds for 3ds Max 2008 up to 3ds Max 2022. Please note: these are my own updated forks and builds of the Mankua

PowerCoreTools: 3ds Max CPU management tool (Update: link fixed !)
Aug 29, 2016
PowerCoreTools V1.2 released ( Update : obsolete Link fixed ) Just released version 1.2 of my PowerCoreTools CPU managment script for 3ds Max A tool to control CPU usage while 3ds Max is rendering. Automatically sets process priority and affinity ( the number of CPU cores

Outliner 2.1.6 SF: Compatibility release for Max 2017+
Aug 9, 2016
Here's a 3ds Max 2017 compatible version of the great and famous Outliner scene management script by Pier Janssen. This version (2.1.6) now works with the latest 3ds Max release ( currently 3ds Max 2017 ) without crash on open. The fix for 3ds Max 2017

MAXToA - Arnold for Max render plugin announced
Jul 27, 2016
Autodesk finally announced the MaxToA rendering plugin at Siggraph 2016. I had much fun testing this really capable renderer.Read more about it and the great achievement the 3ds Max devs were able to pull off in a relative short timespan. http://area.autodesk.com/blogs/the-3ds-max-blog/max-to-the-power-of-arnoldhttp://area.autodesk.com/blogs/the-3ds-max-blog/maxtoa Without much additional chitchat, here's

MXSEditor V1.0 Final released...
Jul 20, 2016
I just released the first stable version of the Maxscript Editor control plugin MXSEditor. In short, it allows the Maxscript Editor to be controlled using maxscript and exposes the Editor's internal SciTE API to maxscript. Addionally it lets you use the Maxscript Editor in an extended

MXSEditor: The Maxscript Editor Control Plugin
Jun 9, 2016
One of the first, larger C++ plugin projects for 3ds Max i started from the ground up was MXSEditor in 2011. This plugin exposes the complete maxscript editor and it's internal Scintilla/SciTe text editor components to maxscript. Features include operating the maxscript editor in an extended

ExploreX: persistent Scene Explorer positions for 3ds Max
May 25, 2016
ExploreX is a free Maxscript i released recently to support 3ds Max users in their day-to-day tasks. Max users will have noticed that since Max 2015, "Select From Scene" and other 3ds Max Explorer based dialogs introduced over the last few years, tend to always open

MaxSceneInfo: Speed Demo
May 25, 2016
Some time ago i recorded a speed demo of my MaxSceneInfo dotNet library in action ( Sorry - still in development :) ). The cool thing i demonstrate here is using Powershell to search the filesystem for 3ds Max files meeting certain criteria: like minimum 3ds

MaxSceneInfo: Explorer Integration for 3ds Max Files (WIP)
Oct 28, 2015
Every 3ds Max User suffers from the following: While working with 3ds Max scenefiles ( *.max ) in windows explorer, information about the file's content without launching 3ds Max is not accessable. 3ds Max files are blackboxed binary files, using an internal, undocumented data structure. One

PowerSwitcher: Enanced 3ds Max Viewport Switching
Oct 8, 2015
PowerSwitcher switches viewports while remembering previous viewport's position/pan and zoom data. No more panning/zooming after switching through the various different viewports, as PowerSwitcher stores and recalls all that info for you. Comes with addional features like, cycling views through scene cameras/light views per keypress etc. Features

PowerPreview: High Quality Nitrous Previews (3ds Max)
Sep 21, 2015
With the 3ds Max 2012 release, Autodesk introduced an advanced 3d viewport technology (OGS) to support the vastly improved graphics hardware available. Soon after i got my hands on the first 3ds Max 2012 beta versions ( i'm an official Autodesk beta tester ), i realized

Research: automated realworld-environment matching rendering and compositing
Sep 20, 2012
In 2012 i got contacted by the company behind Panomax, the provider of highres 360° panoramic live camera streams, to do some research on how to integrate 3d rendered content in their panocam live streams. This would enable them to place virtual, nonexisting objects for

3ds Max plugin recompiles...
Jul 30, 2012
Here's a quick post to list some recompiles i did for plugins shipping with 3ds Max using the 3ds Max SDK. I did them in the past few month's or so. Each of them fixes specific bugs or introduce a features compared to the shipping plugins

DarkScintilla: dark color scheme for the Maxscript Editor
Aug 5, 2011
Here's another project (amongst the many) of mine i did not post on my own blog ... o well .... This package installs a nice dark color scheme for the built-in Maxscript Editor, which is easier on the eyes http://www.scriptspot.com/3ds-max/scripts/darkscintilla-maxscript-editor-dark-scheme