Just a quick heads-up that i updated the MXSEditor plugin for the latest 3ds Max versions. Just download from the original download link For the inital release post containing all the documentation what this plugin is all about, simply head…
I’m not dead ! But busy working on and in VR …
Just wanted to raise my hand to reveal that i’m not dead 🙂 Quite the contrary! Currently i’m busy developing an advanced VR Viewer/Presenter framework based on Unity. This is in no way a sandbox effort. Quite the contrary. The…
Caveman – 360 Stereo Pano quick test
Note: Stereo mode only enabled in certain WebVR enabled browsers ! ( see more here https://webvr.info/ ). GearVR browser should work !
Caveman animation re-rendered …
Here’s a rerender of my old Caveman animation using the 3ds Max’s built-in hair&fur solution and featuring dynamics this time. There’s some hair -flickering going on. This might be the result of too high hair material glossiness or too low…
PowerCoreTools: 3ds Max CPU management tool (Update: link fixed !)
PowerCoreTools V1.2 released ( Update : obsolete Link fixed ) Just released version 1.2 of my PowerCoreTools CPU managment script for 3ds Max A tool to control CPU usage while 3ds Max is rendering. Automatically sets process priority and affinity…
Unity Demo Room Update to Unity 5 (Enlighten) & SSR
A quick update of my Unity Demo Room project: Rebuilt ligthmaps using Unity 5’s Enlighten GI engine, added some fancy realtime lighting effects and SSR ( deferred screenspace reflection ). Stay tuned for more updates and improvements over the coming…
Outliner 2.1.6 SF: Compatibility release for Max 2017+
Here’s a 3ds Max 2017 compatible version of the great and famous Outliner scene management script by Pier Janssen. This version (2.1.6) now works with the latest 3ds Max release ( currently 3ds Max 2017 ) without crash on open.…
MAXToA – Arnold for Max render plugin announced
Autodesk finally announced the MaxToA rendering plugin at Siggraph 2016. I had much fun testing this really capable renderer. Read more about it and the great achievement the 3ds Max devs were able to pull off in a relative short…
MXSEditor V1.0 Final released…
I just released the first stable version of the Maxscript Editor control plugin MXSEditor. In short, it allows the Maxscript Editor to be controlled using maxscript and exposes the Editor’s internal SciTE API to maxscript. Addionally it lets you use…
MXSEditor: The Maxscript Editor Control Plugin
One of the first, larger C++ plugin projects for 3ds Max i started from the ground up was MXSEditor in 2011. This plugin exposes the complete maxscript editor and it’s internal Scintilla/SciTe text editor components to maxscript. Features include operating…