A client showed interest in developing a Realtime Strategy Title on Mobile and whether it would be feasible to do it in real 3d, not the usual 2d/sprite based manner. Hence i quickly drafted this proof-of-concept App ( which runs…
Ultra-lowpoly Walkcycle Tests…
Here are two character drafts i created some time ago for mobile games i started to develop…
ExploreX: persistent Scene Explorer positions for 3ds Max
ExploreX is a free Maxscript i released recently to support 3ds Max users in their day-to-day tasks. Max users will have noticed that since Max 2015, “Select From Scene” and other 3ds Max Explorer based dialogs introduced over the last…
MaxSceneInfo: Speed Demo
Some time ago i recorded a speed demo of my MaxSceneInfo dotNet library in action ( Sorry – still in development 🙂 ). The cool thing i demonstrate here is using Powershell to search the filesystem for 3ds Max files…
Penguin X Run 2 – 2015 Refactoring
Massive update and refactor of Unity based game PenguinXrun. This includes new 3d models, brand new UI, localization support, extended control schemes including gamecontroller, onscreen joystick and a multitude of improvements and bug fixes. Additionally the game is now almost…
Yetisport’s Yeti for Unity
Some time ago i was asked to transfer the furry Yeti creature from the well known Yetiports Flashgames into a realtime capable 3d character. Realtime in the means of being playable on an iPhone/Mobile platform with limited realtime power. The…
The Projects Image Randomizer
Displays 5 second slides of images randomly picked from my past projects repository
Experiment: Using Lucid Beta to shrink-wrap Geometry
3ds Max fans may know this already: Well known 3ds Max tools developer Ephere is currently busy integrating Nvidia’s Flex particle simulation technology into 3ds Max. They pump out beta versions at a quite fast pace. Since i applied to…
MaxSceneInfo: Explorer Integration for 3ds Max Files (WIP)
Every 3ds Max User suffers from the following: While working with 3ds Max scenefiles ( *.max ) in windows explorer, information about the file’s content without launching 3ds Max is not accessable. 3ds Max files are blackboxed binary files, using…
PowerSwitcher: Enanced 3ds Max Viewport Switching
PowerSwitcher switches viewports while remembering previous viewport’s position/pan and zoom data. No more panning/zooming after switching through the various different viewports, as PowerSwitcher stores and recalls all that info for you. Comes with addional features like, cycling views through scene…